Gosh, now that I pose the question, it seems harder to answer.
In short, this blog is intended to be about my adventures in table-top gaming. Like many my age, I am coming back to table-top gaming, a relic of a misspent youth. When I first dipped my toes back into the waters of the modern RPG, it was around the time that D&D 3.5 was released. While I was glad to see that the industry appeared to be thriving (there was, after all, quite a bit of third party support around 3.5), the rulebooks bore more resemblance to the tax code and an accounting text than what I had remembered as a 10-year old. Was the kid-version of me that much smarter than the current version (totally possible) or had the game grown into a morass of rules that had killed the spirit of the versions of the game we had played...the versions that made a Friday night sleepover at a friends the stuff of legend.
Alas, all is not dark in 2013 and man need not try to find sustenance in things like D&D 3.5, Pathfinder or anything similar. Games like Swords & Wizardry (see also Frog God Games, which has taken up the laboring oar on providing revised versions of the game, support materials, etc.), Labyrinth Lord and others have given me that feeling of the game I played as a kid - a game that wasn't about the rules or even really the system. A game that facilitated and helped create adventure without having a rules sub-system to describe every nook and cranny of the world.
I am still new to this second turn at gaming and so this blog is really about my experiences as I learn and experiment with these systems. I only hope that someone else might be able to learn something from my experiences or, if not, at least enjoy the view...